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"Lumen" based PBR texturing in B3D Cycles

"Lumen" based PBR texturing in Blender 3D Cycles

Here we made our first test render with "lumen (unit)" based PBR texturing in B3D
for a photorealism finish.

Raw footage shot with a Red-Scarlet X Camera.
Using a 16k Color, Roughness, Metal Map and 8k Normal direct-X Map.
More coming soon .... :)

Using a 12k envorinment map (filtered with a candela light 360
system for real refelections and 3D shadows).

JLE Studios Amsterdam /Daphne

"Lumen" based PBR texturing in B3D Cycles

"Lumen" based PBR texturing in B3D Cycles

"Lumen" based PBR texturing in B3D Cycles - setup

"Lumen" based PBR texturing in B3D Cycles - setup