"Lumen" based PBR texturing in Blender 3D Cycles
Here we made our first test render with "lumen (unit)" based PBR texturing in B3D
for a photorealism finish.
Raw footage shot with a Red-Scarlet X Camera.
Using a 16k Color, Roughness, Metal Map and 8k Normal direct-X Map.
More coming soon .... :)
Using a 12k envorinment map (filtered with a candela light 360
system for real refelections and 3D shadows).
JLE Studios Amsterdam /Daphne